APA

Wolpert, D. (2010). From Game Theory to Game Engineering. Perimeter Institute. https://pirsa.org/10050023

MLA

Wolpert, David. From Game Theory to Game Engineering. Perimeter Institute, May. 17, 2010, https://pirsa.org/10050023

BibTex

@misc{ pirsa_PIRSA:10050023,
  doi = {10.48660/10050023},
  url = {https://pirsa.org/10050023},
  author = {Wolpert, David},
  keywords = {Quantum Foundations},
  language = {en},
  title = {From Game Theory to Game Engineering},
  publisher = {Perimeter Institute},
  year = {2010},
  month = {may},
  note = {PIRSA:10050023 see, \url{https://pirsa.org}}
}
            

Abstract

In this talk I present recent work on combining game theory, statistics, and control theory. This combination provides new techniques for predicting / controlling any system comprising humans, human groups (e.g., firms, tribes), and / or adaptive automated systems (e.g., reinforcement learning robots). As illustrations, I will focus on three projects: 1) Suppressing flutter in an airplane wing by controlling a set of autonomous micro-flaps at its trailing edge. 2) First raising taxes in a human economy, and then lowering them back to the starting values, to steer the economy to a Pareto superior equilibrium. 3) Designing a dynamic auction of arrival slots at a weather-impacted airport, to maximize social welfare.

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